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Online virtual-reality technology Certification Courses - Learn Anytime, Anywhere | EasyShiksha

Virtual Reality

Virtual reality (VR) is a type of desktop application that displays a computer-generated immersive, three-dimensional, engaging experience that can be accessed and modified using stereo headphones, head-mounted stereo television glasses, and data gloves, among other devices.

Virtual reality (VR) is a technology that allows users to interact with and experience a computer-generated environment. It has the potential to encourage the client to take part in the recovery programme. Virtual reality has various applications and uses, and can be seen in ways, sometimes impossible and artistic enough. In cognitive rehabilitation, both immersive and non-immersive VR has been used. Because immersive VR is more realistic and facilitates generalisation to real-life performance, a significant number of brain-damaged patients may experience cybersickness and drop out of training.

Virtual Reality (VR) is a computer-generated environment in which sights and objects appear to be real, giving the user the impression of being completely immersed in their surroundings. Virtual Reality headsets for helmets are used to experience this environment. Virtual reality could be used to immerse oneself in video games as if we were one of the characters, to learn how to do heart surgery, or to increase the quality of sports training to improve performance.

Even though it appears to be very futuristic, its beginnings are not as recent as we might imagine. Many people believe that Sensorama, a machine with a built-in seat that played 3D movies, emitted odours, and generated vibrations to make the experience as realistic as possible, was one of the first Virtual Reality gadgets. The first idea was regarded in the 1950s. Over the years, subsequent technological and software advancements resulted in a gradual change in both device and interface design.

VIRTUAL REALITY'S MAIN APPLICATIONS 

Virtual Reality has now been incorporated in every possible field like Medicine, Culture, Education, and Architecture are just a few. The gaming industry is also a part of it and has been the most popular sector of the economy, in terms of growth. Several others have already benefited from this innovation. VR allows us to traverse barriers that would otherwise be unthinkable, from guided museum trips to the dissection of a muscle.

  • Software engineer
  • Virtual reality content writer
  • UI and UX designer (user experience)
  • Mixed reality artist
  • Virtual reality game engineer
  • Technical 3D artist
  • Product management
  • Virtual reality sound effects specialist
  • Quality assurance
  • Content producer
  • Software developer
  • Virtual reality maintenance and support
  • Distribution manager
  • Robotics
  • Gaming
  • And more
Frequently Asked Questions
Future Scope
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AQT
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